level designer / environment artist / 2d artist


Name: Kim Nehzaty
Age: 19
DOB: October 8, 1994
Current location: Sweden, Stockholm
Languages: Swedish (native), English (expert), Persian
Education: Digital Design at IT-Gymnasiet in Stockholm, Sweden.

  • Source engine, Valve Hammer Editor (8 years)
  • CryEngine Sandbox (3 year)
  • Adobe Photoshop (8 years)
  • Adobe Premiere (7 years)
  • Adobe Flash (3 years)
  • Basic Web Language (HTML, CSS, 4 years)
  • Maxon Cinema 4D (4 years)

  • Currently working on: Personal projects
    Status: Available for freelance or contract work

  • July 15, 2013 - Full-time job as Photographer, photo-artist/editor at photo studio.
  • January 2, 2013 - Full-time job as IT-consultant, web designer, troubleshooter and assistant at photo/film studio.
  • September 10, 2012 - Started major Left 4 Dead 2 project, involving level design and modelling.
  • August 18, 2012 - Third year studying Digital Design at It-Gymnasiet.
  • Febuary 13, 2012 - Part-time job as IT-consultant and web designer at photo/film studio.
  • August 18, 2011 - Second year studying Digital Design at It-Gymnasiet
  • August 18, 2010 - Started studying Digital Design at It-Gymnasiet.
  • Biography

    My name is Kim Nehzaty and my great passion is game development. Since the age of 10 I have been working with different types of media. That is really where this whole interest I have started. Creating.

    From there it only went downhill and my passion became stronger. While I've always been interested in all types of media, level design is what I enjoyed the most of all. I started off by creating really imaginative and enjoyable maps for Counter-Strike: Source, and then went onto Team Fortress 2. I created single maps for about 3 years, then I moved onto bigger personal projects.

    One worth mentioning was a personal mod for the game Portal which I was really excited about. I made two episodes for this mod all by myself. It was quite challenging since I did the work of a whole development team, including marketing the modification.

    So, while level design is what I enjoy the most in game development, I also enjoy all aspects of making a game.
    Whilst game development is the biggest passion of mine, photography and 2D art follows very close behind. My parents work as professional photographers, so I grew up with that. Around age 12-15 I did my own illustrations and images. I also designed different blogs and websites with simple style codes and images I created. When got older I started taking photos myself and started to learn how the camera really works. So my knowledge of cameras and photgraphy is increasing all the time.
    I started reading digital design when I turned 16. I felt that is the area which I want to grow stronger in, and I am.
    Kim Nehzaty CV.pdf (in swedish)